Scott Fabianek
Berkeley, CA 94705
scottfabianek@gmail.com
Freelance Artist | Berkeley, CA | March 2012 - Present
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Unannounced Project (iPad) - Modeled / textured 3D assets characters and props. Animated particle effects in Flash for visual FX.
Unannounced Project (iPhone) - Created collections illustrations in vector. Worked in Flash to match the visual style of existing collections artwork.
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Hands on Entertainment | San Francisco, CA | April 2011 – Feb 2012
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Lead Artist: VEER (Facebook) - Led of a team of artists working on a Facebook title. Primary focus on environment creation, look and feel of the maps and map assets, however also worked on characters, items, icons, collections and UI. Worked with engineering and design to make sure the assets achieved a high level of form and function. Set up file sharing server Alien Brain for asset management between San Francisco and San Diego offices
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Epicenter Studios | Sherman Oaks, CA | Apr 2008 – Oct 2010
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Art Director: Rock of the Dead (Wii, PS3, Xbox 360) - Led art department in creation of a guitar game that involved slaying alien-infected zombies using the power of “rocking chords”. Worked closely with tech to find the most efficient pathways for converting the game assets to create the best looking game in the time allotted.
Art Director: Real Heroes: Firefighter (Wii) - Responsible for keeping the art department organized and on track. Worked closely with tech and design to balance the visuals against processing power needed to create an environment where a dynamic fire system could spread to any surface. Stepped into many roles on small start-up team, as needed, to help complete an ambitious project in a ten-month
development cycle.
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Collision Studios Venice, CA | Jan 2006 – Mar 2008
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Art Director: Jumper: Griffin’s (PS2/Wii) - Built and led a team of 9 artists and animators. Project had a six-month development cycle. Worked with outsourcing art houses to help create all the artwork needed in such a short development time.
Art Director/Lead Artist: 300 March to Glory (PSP) - Supervised and assisted the team to cover all aspects of game art creation including concept art, modeling, texturing, animation and particle effects. Worked with producer, lead designer, and director of programming to establish priorities, ensure cohesive approach to developing projects, and meet milestones.
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Seven Studios | Brentwood, CA | Apr 2001 – Dec 2005
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Lead Effects Artist: Fantastic Four (PS2, Xbox, Gamecube) - Created all particle systems and artwork for game including all lead characters combat effects. Managed and balanced particle systems across three platforms with different levels of power and ability. Creatively used proprietary engines abilities
to create FX beyond what the particle system could create alone. Proprietary engine with no visual particle editor so all particles created in C++.
Lead Artist: Charlie’s Angeles X(PC download) - Led team to create a downloadable game as part of the Charlie’s Angels universe. Responsibilities included character creation, rigging and animation. Developed a modular, snapping environment system for designers to effectively construct levels inside the game editor. Game had to be a 5 levels and downloadable under 20 megs.
Defender(PS2, Xbox, Gamecube)and Pirates of the Caribbean: Tales of Jack Sparrow(PS2, Xbox,Gamecube) - Created man-made and natural environments as well as interactive objects to populate them. Worked closely with programmers to create particle systems for weather, explosions, power-ups and weapon effects. Worked in C++ assembling assets, assigning particle systems, animation calls, decorators and physics properties.
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iDL Systems | Cambridge MA | 1999 – 2001
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Web Designer / Flash Artist - Worked in HTML and JavaScript to create distance learning web content. Researched and implemented code to solve compatibility issues between multiple web browsers. Used Flash and LiveMotion to create animated interactive science lab experiments.
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Freelance 2D/3D Digital Illustration
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Museum Gallery Illustration - Created illustration of historic bedroom for didactic panel at Thoreau Farm Trust, birthplace of Henry David Thoreau in Concord, MA.Used 3D to reconstruct the room from a series of photographs. The reconstruction was then used to create the final illustration.
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Web Designer/Artist - Maintain multiple web sites/online portfolios for assorted clients. Create all the artwork and HTML code to build the site. Continue to monitor the sites, update and add or remove content upon request.
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BFA Illustration 1998
Rhode Island School of Design
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3DSMax | Photoshop CS5 | Illustrator CS5 | Flash CS5 | Sai | Maya | ZBrush | Mudbox | After Effects | Dreamweaver | HTML | Notepad ++ | Word | Excel | Microsoft Project | Gantt
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